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First and foremost there are some terms that need to be defined for easier understanding of the research paper. Otaku is a Japanese term used to refer to people with obsessive interests, particularly anime, manga or video games. Manga refers to the Japanese comics. The word 'otaku' is a Japanese word that is derived from the kanji meaning 'household'. When you viewed it from this perspective, it actually makes sense. This is because if we really consider it, otaku rarely get out of their homes because they are so involved with their obsessions. While we dive deeper, other sources indicate that it also comes from an extremely formally way of the word 'you' in Japanese. Though there are many critics who would like to distinguish between the American otaku and the Japanese Otaku. In America, otaku are the geeks or people who are obsessed with the anime and manga and a few who are interested in video games since there are more anime. In Japan or Japanese otaku, are basically individuals who are geeks or nerds. This means they are very brilliant. The aim of this research paper is to be able to compare the genders of the otakus and come up with some concrete solution or findings.

The otaku community is better known as male dominated. This should not be confused with the fact that there are no women or females in the otaku community. It should be noted that anime targets the feminine gender. Therefore it would be outrageous to say that there are no female otaku. Unfortunately, the female otaku are not noticed as their male counterparts. Sometimes, they don't communicate well with the male otaku. There is, however a pretty good explanation for the precarious situation of female in the otaku world. The male otaku are geeks and nerds for lack of a better word most male otaku shy away from females. The male otaku is used to female rejection; they find it very strange to see that there are girls that share their interest for anime. Due to their inadequate social skills, male otaku never behave appropriately around female otaku.

Female otaku suffer from the fact that male otaku don't know how to treat people from the opposite sex. This doesn't mean that all male otaku are perverts that like to watch pornographic anime all day long. One should not generalize the above statement. It actually comes from the fact that it is most males in general who like to watch pornographic literature more than the females. Of course, some of them are perverts and female otaku have every right to stay away from them. However, otaku culture is a subdivision of geek culture. Geeks, unfortunately, lack of basic social skills. What they do not have in one area they compensate in another area. Despite their behavior toward women, most otaku appreciate the fact that there are female otaku. Probably, this is partly due to desperation. Most girls find their obsession for anime childish and unappealing. Therefore, the thought of members of the opposite sex being interested in anime is overwhelming to the male otaku.

There is much documented about the old otaku and teenage otaku. However, it is vital to know that there isn't much difference between the two. Once you are an otaku you will always be one. It is a lifestyle that comes with the way one lives. Remember that the otaku world is always about ideas. An idea is an idea. Ideas are conceived. With otaku an idea is never too late nor too early. What the old otaku were saying it is impossible back in their teenage hood, it is possible today. What the teenage otaku do is to consult the old otaku. They are the fellows with the knowledge. For the otaku community, the ideas the teenage otaku are trying to implement now, it was there back when the old otaku was still a teenager. The only difference is that it existed in theory. They old otaku were not technically advanced to implement the ideas or they were not as sophisticated as they were years behind. Currently, after interviewing a teenage otaku, it is preety evident that they have some work. The only problem with the work is that it is theoretically possible but it is physically impossible. When the now teenage otaku; grows to become an otaku, it will not come as a surprise that he will help some teenage otaku with the current situation of the problem. Then from there the cycle continues.

Besides watching anime or reading manga, otaku also enjoy memorizing trivia about anime. In fact, being geeks, some otaku can be quiet good at memorizing data. This is part of their lifestyle. However, they don't always get involved in this activity for the sake of doing it. Though some might view it as something that otaku do to pass time since they are not involved in any sports or social activities. There is some prestige that comes with knowing more than other otaku. Things such as who is the creator of a particular title or who is the voice actor for certain character form a small part of what an otaku has to remember. This contest for knowledge is not unique to otaku. It also exists in other groups such as sports fans who like to know things like what team won a particular championship. Most otaku are also technical oriented. Hence, knowledge of the latest in electronics can also be subject of competition among otaku. Being fond of Japanese video games, some otaku take pride on beating certain game before any of his or her buddies do.

Magical girls, also known as mahou shoujo or majokko belong to a sub-genre of Japanese fantasy anime and manga. Magical girl stories feature young girls with superhuman abilities, forced to fight evil and to protect the Earth. They often possess a secret identity, although the name can just refer to young girls who follow a plotline involving magic and a transformation (such as Full Moon o Sagashite and Sailor Moon). Ojamajo Doremi features magical girls as protagonists, but its plot differs from the standard as the girls use magic for friendship, behavior and achieving goals, rather than for attacking antagonists. The Japanese language identifies magical girls as majokko (literally "witch girl"), though this term does not generally apply to modern magical-girl anime. Sally, the Witch (1966) counts as the first magical girl anime. Magical boys occur much more rarely, but one can readily identify them: they operate along similar lines (as with D. N .Angel and Mei no Naisho). Magical girls generally differ from cat girls and from magical girlfriends. Sometimes the cat girl and magical girl character types cross over; the magical girl may have cat-ears and -tail as part of her costume, or a cat girl could have some form of magical powers. Examples of these include Tokyo Mew Mew and Hyper Police. A magical girl and a magical girlfriend typically differ in that the magical girlfriend is not the protagonist.

Haku%u014Dki is a video game series by Idea Factory, first designed for the Playstation 2 and then later ported to Playstation 3, Playstation Portable, and Nintendo DS. It has been adapted into two 12/10-episode anime series animated by Studio DEEN; the first began airing in Japan on the TV Kanagawa and UHF stations on April 4, 2010. The second season began airing on October 10, 2010 and ended on December 12, 2010. The series has also been adapted as two different manga series. It is a simple story of Chizuru Yukimura when he heads to Kyoto to search for her father. While there, she witnesses a fight between Rasetsu and members of the Shinsengumi. The Shinsengumi take her into custody and, once learning she is the daughter of the doctor they are searching for, decide to keep her close at hand. Chizuru follows the Shinsengumi in their battles to help the shogunate. It is also worthwhile mentioning that There are two manga adaptations of Hakuoki: Shinsengumi Kitan. The first, entitled Hakuouki Junrenka, is serialized in the shojo manga magazine Dengeki Comic SYLPH, and is an anthology of the different endings available in the video games. Another adaptation is currently serialized in Comic B's Log Kyun.

Yaoi began in the d%u014Djinshi markets of Japan in the late 1970s/early 1980s as an outgrowth of sh%u014Dnen-ai which is also known as "Juné" or "tanbi", but whereas sh%u014Dnen-ai that is both commercial and d%u014Djinshi were original works, yaoi were parodies of popular sh%u014Dnen anime and manga, such as Captain Tsubasa and Saint Seiya. Yaoi also known as Boys' Love, is a popular Japanese term for female-oriented fictional media that focus on homoerotic or homotomanic male relationships, usually created by female authors. Originally referring to a specific type of d%u014Djinshi which actually means self-published works parody of mainstream anime and manga works, yaoi came to be used as a generic term for female-oriented manga, anime, dating sims, novels and d%u014Djinshi featuring idealized homosexual male relationships. The main characters in yaoi usually conform to the formula of the seme (lit. "Attacker"?) who pursues the uke (lit. "Receiver").

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